lesnoclever.blogg.se

Mount and blade warband ransom broker
Mount and blade warband ransom broker




mount and blade warband ransom broker

Issues, this one also has its main window neatly organized so that finding the cheat you need won't be a problem. Yooka-Laylee and the Impossible Lair ĬheatBook(10/2021) - Issue October 2021 - A Cheat-Code Tracker with cheats and Hints for several popular PC Action and adventure Games.ġ4 Walkthroughs for PC and 46 Console Cheats are represented in this new version from Strategy Games, Adventure Games to Action Games. I only changed it to 100 and all prisoners I brought to him were worth 100.The 13th Doll: A Fan Game of The 7th Guest Ītelier Ryza:Ever Darkness & the Secret Hideout Where is say (assign, ":ransom_amount", 50), change the 50 to whatever you want and it should work. (val_mul, ":ransom_amount", ":ransom_amount"), (assign, ":ransom_amount", ":troop_level"), (store_character_level, ":troop_level", ":troop_id"), (is_between, "$g_talk_troop", ransom_brokers_begin, ransom_brokers_end), # This script is called from the game engine for calculating prisoner price If anyone is interested in getting more money out of Ramun_the_slave_trader here is how to do it (try_for_range, ":troop_no", towns_begin, towns_end), The line with the " ** " at either end change to (party_set_slot, ":town_no", slot_center_tavern_traveler, ":troop_no"), (store_random_in_range, ":town_no", towns_begin, towns_end), ** (try_for_range, ":troop_no", tavern_travelers_begin, tavern_travelers_end),** (party_set_slot, ":town_no", slot_center_tavern_traveler, 0), The script about travelers, its just underneath the part about ransom brokers. Thank you for the code i got it to work by changing what you said but i also had to change Next time the ransom brokers move, there will be one in each town - forever. Find your save folders and copy your native character saves into newly created mod save directory.

  • Copy your save games into the new mod: Start the game with your mod.
  • Save the file and run the "build_module.bat" in the same directory.
  • '#' character makes the line invisible for the parser that reads the code.
  • use the "find" command for the first line.
  • (party_set_slot,"p_town_2",slot_center_ransom_broker,"trp_ramun_the_slave_trader"), # (party_set_slot, ":town_no", slot_center_ransom_broker, ":troop_no"), # (store_random_in_range, ":town_no", towns_begin, towns_end), #(try_for_range, ":troop_no", ransom_brokers_begin, ransom_brokers_end), # ORIGINAL CODE - Assign each broker to a random town (party_set_slot, ":town_no", slot_center_ransom_broker, ":troop_no"),

    mount and blade warband ransom broker

    (store_random_in_range, ":troop_no", ransom_brokers_begin, ransom_brokers_end), (try_for_range, ":town_no", towns_begin, towns_end), # MODDED CODE - Assign a random broker to each town

    mount and blade warband ransom broker

    (party_set_slot, ":town_no", slot_center_ransom_broker, 0), [(try_for_range, ":town_no", towns_begin, towns_end),






    Mount and blade warband ransom broker